Rules

The Amber world is governed by rules that the devs won't cross, no matter what. We'll add to these rules as more ideas pop into our head. I'll use "Amber" as a temporary name for the whole world.


 * 1) There is NO MAGIC. No magic whatsoever. Everything happening in Amber can be explained by tech, and if it cannot, the assumption will always be that there is a technical explanation that we can't comprehend. No gods, no sorcerers, etc.
 * 2) There are NO OTHER RACES but humans. Every race in Amber is either evolved/mutated from humans or man-made.
 * 3) Due to the Blackout and mutation and hundreds of years of post-apocalyptic environment, any kind of MONSTER goes, as long as there is some animal that it could mutate from (e.g Fallout).
 * 4) There is no universal GOOD FACTION. We're not taking sides. There are political and bussiness reasons for all characters presented in game. For each positive there has to be a negative.
 * 5) Everything is BREAKING DOWN. Nothing is new, nothing is shiny. Everything is either scrounged, scavanged or crafted from spare parts.
 * 6) Everything is a bit corny. TOO BIG and exagerated. Oversized cogs, oversized dials, etc. As if they were made to be used by someone larger.
 * 7) TIME TRAVEL is possible, but noone knows how to work it yet. The Elixir works for 5 seconds. There is the possibility for more.
 * 8) The world is ELECTROPUNK. There are few steam machines, almost everything works on electricity. But the old kind, the Tesla kind, low voltage, low amperage, visible arcs of lightning.
 * 9) TORCH CITY is big. Very big. There is room left for extra factions, inns, factories, museums, whatever. Except for the Torch, the Library and the Royal Palace, nothing is unique.. there can be more of anything.
 * 10) There are NO WEAPONS. No projectile weapons, no bazookas, no ray guns. Just electro tasers and slings. There can be bows and crossbows, but mainly just blunt weapons (cudgels) and electro stuff. The electro stuff is rare.
 * 11) There can be ANIMALS in the city, but not pack animals. Everyone has to go on foot, but they can have livestock/pets.
 * 12) FLINT is not a hero. He's not that brave and he only knows about stuff from books. He's shaky and his first reaction to stuff is to run away.
 * 13) AMBER is very young, spoiled and impulsive. She'll do whatever she wants regardless of the consequences.
 * 14) THE POWER STRUGGLE in Torch City needs to be shown as brewing and will never be resolved. This world doesn't get saved, just at most returned to its status quo.